The Blue Collar Director's Notebook
by Chris Polo
Blue-collar director. Calls up mind pictures of a longshoreman
in a director's chair, doesn't it? Some guy with a fat cigar stub
stuck in his face and dirty fingernails leering at actresses while
maintaining a running commentary on the quality and timber of
his flatulence. Not quite.
So, what is a blue-collar director?
I have no formal training, never worked anywhere except in community
theater, never studied acting or directing. I am a blue-collar
director.
Is this a philosophy?
Not on your life
Think of it as a notebook with a couple
of good ideas for dealing with people.
Will this make me a better director?
Won't hurt.
Okay, so what's it all about?
It's about working with people. Take your ordinary community
theater production. You generally have a mix of experienced and
inexperienced actors, a tech crew in the same boat, and only a
few weeks to put together a quality show.
It's about trust
Theater is about trust. When an actor steps on the stage for
a performance, he is laying his ego on the line. He is exposed
to the audience. If he screws up, they will know and he will be
embarrassed. He has to trust the other actors, the crew and the
director. Especially the director.
He has to believe that the director isn't going to make him or
let him look bad. After all, the director is looking at the show
from the audience's perspective. You, as the director, have to
earn that trust.
Yes, no, ask me tomorrow night - Answering Questions
I've worked with a lot of directors and gotten a lot of different
answers - most of them unusable. As an actor, I hate that
as a director, I won't do it. There are two basic kinds of questions
in theater - one is interpretive, the other simple (by simple,
I mean a yes/no answer is needed). A director who can't answer
or discuss interpretive questions should turn the show over to
the A.D. and go home. It's the simple questions that get directors
in trouble.
I can't count the number of times I've asked a simple question
and gotten a long-winded, philosophical reply, which translated,
means "beats me." Or worse, the famous, "I'll have
to think about it." That one is usually followed by no reply
at all. Give me an answer I can use and I want it right now!
Okay, how about "yes," "no" or "ask
me tomorrow night." As an actor, I want to know that my director
isn't going to leave me in the lurch
in other words, I want
an answer now. However, as a director, I know a director doesn't
always have an answer right away. So I came up with three basic
answers for all occasions (yes, it's a Hallmark moment).
Yes
"Yes" covers everything from "let's try it and
see what it looks like" to "great idea, go with it!"
This is probably the most popular choice of the three.
No
This one's self-explanatory and the easiest of the three.
Ask Me Tomorrow Night
Now we come to the tough one. Directors are the focus of the
entire rehearsal and sometimes, especially during tech week, suffer
from information overload. This one's the cop-out, designed to
handle just such a situation. This is the equivalent of "I
need to think about it," but puts the onus on the actor.
Before everyone starts squawking, let me explain.
It's tech week (affectionately known as Hell Week around these
parts); the lighting director has problems, the stage crew isn't
clicking, the set needs to be finished, the décor people
are fussing and the costumer has a bad cold. One of your walk-ons,
you know the one (all experience ten years ago in high school,
which was the creative high point of his/her life, and therefore
he/she has been analyzing his/her five lines as if they were to
be uttered by Hamlet), has a question about blocking. "Not
now" won't do. You have to take the time to answer the question.
But, the blocking in question could throw off the entire scene,
yet he/she might have a point (see Collaborative Directing). You
don't have the time or patience to deal with this now. "I'll
have to think about it," you say. You are busy, things are
hectic and you don't write it down. Will you remember? Probably
not. Tack on "Ask me tomorrow night."
This gives you time to think, and puts the remembering problem
on the actor. Yes, it's a cop-out, but you've got ninety irons
in he fire, scattering your efforts across half the theater. Your
questioner has five lines to remember, as well as working on not
bumping into the furniture. And it was his/her question. Realistically,
it buys you time, sets up a reminder and temporarily satisfies
the actor. And it works. Most of the time, it'll be the first
thing that actor asks at the next rehearsal - before you've been
bombarded for a couple of hours.
Try it.
Collaborative Directing
If you know everything about acting, directing, lighting, stage
management, and the author's play, please leave the room now.
There is a cult waiting to make you a god.
Are they gone? Good. The egos were becoming stifling. Okay, for
the rest of us mortals, directing should involve input from everyone,
cast and crew. I know, it sounds like a madhouse, but trust me.
Everyone working on a show has ideas. Some are good, others might
inspire a better idea from you or someone else, and a few are
just bad. Even those have a place. Bad ideas are teaching fodder.
Directors have to be teachers, too. Help people learn from their
mistakes, and their bad ideas. I even encourage people to argue
with me. They learn, I learn, and the show is that much stronger
because of it. And the next time they audition for you, they will
be better and you will have a stronger cast.
If this sounds like direction by committee, it's close. It's
not a democracy, though, it's benevolent dictatorship. Remember
that "benevolent" part, it's important. As long as people
feel comfortable bringing you their ideas, it'll work. Tell them
up front that you want to hear from them, encourage them to talk
with you, and remember to credit the person who came up with the
idea when you use it. But - and there's always a "but"
- the director has final say, no matter what.
If you're going to call the lighting director a "moron,"
you'd better know what you're talking about
If you're directing,
especially in community theater, without any technical experience,
get some. Now! And do it in the theater where you direct.
If you understand the limitations and possibilities of your theater
and its equipment, you will be a much better director. Yes, I
know that's the technical/lighting director's or stage manager's
job, but you'd better know what you want, how you want it, and
be prepared to offer suggestions to help those people. Which brings
us to why
"That's not right
change it" isn't enough
As a director, it's not enough to know what isn't right, whether
it comes from your actors or your tech crew. You have to explain
why it isn't right, and explain what you want. They don't read
minds. It's your vision, don't make them guess
explain it
to them. Basic, right? Hah!
How to avoid the pain of beating your head against the wall
We've all had them - the actor that just doesn't "get it."
What do you do? Well, if you keep beating your head against the
wall, several things happen; you get a headache, brick prints
on your forehead, and the actor gets frustrated and difficult
to work with. There's got to be a better way.
As a director, you have to understand that no two people are
alike and you can't tackle everyone the same way. Anecdotal evidence:
I had an actress who couldn't or wouldn't get angry on stage as
her character demanded. I tried telling her she had to get mad.
She said, "I am." It wasn't working. So I pulled her
off stage and started yelling at her (see Directing As Performance).
I was totally out of line, and it pissed her off. She started
yelling back. I stopped, smiled, and said, "That's what I
want you to do on stage in this scene." And off she went.
She was wonderful.
Unfortunately, I tried using the same technique on a different
actress in a different show who was having the same problem. She
dissolved in tears, and I had some serious 'splainin' to do. I
also had to come up with another way to get my point across.
If at first you don't succeed, try another way. Don't hammer
an actor with the same stuff over and over again, come at them
from different directions. Change your approach, try something
different, find out how to reach your actor. It's far easier for
you, as one person, to alter your approach than it is for a cast
and crew of however many to alter theirs to suit you.
The art of compromise
Politicians have given the word compromise a bad name lately.
But, sometimes, a director has to compromise. The promising actor
that gave you that special something in audition just isn't measuring
up. You took a flyer and missed. Now, you have figure out what
to do with this part. You can beat the actor up endlessly and
hope for the best, but often this just demoralizes the actor and
the rest of the cast. Bringing the characterization in line with
the actor's capabilities is a good compromise. After all, if there
was something there in auditions, the actor can't be THAT far
off. Modify your vision of the character to play to the actor's
strengths and minimize the demands on the actor's weaknesses and
you'll have a compromise that everyone can live with
especially
the audience.
Directing as performance
In some ways, directing is just another acting job
it just
has a more critical audience - actors.
Getting their attention
The first thing you have to do is get and hold a cast's attention.
Sometimes this is difficult, because actors are gregarious by
nature and would much rather talk than listen. Counter this by
putting on a little show of your own.
Don't direct from a seat in the house. Get off your butt and
get down where they can see you. Movement holds attention much
more than speech, no matter how good you are. Stand in front of
the stage and talk to your cast. Get passionate about your notes,
use your body to explain, not just your voice. Don't act out what
you want them to do, act out the way you feel about what you what
them to do. If they see you being passionate about the show, they
will start to feel that way.
Anger
Don't ever let a cast know that you're angry. It scares them,
and diminishes their trust in you. Take a walk, let them go early,
get away from them. Let the anger run its course. THEN yell at
them. All right, who said, "Excuse me?" in such a sarcastic
tone? It does make sense. It's about control.
Directors who lose their temper are not in control - of themselves
or their show. They say things that are counterproductive and
create an atmosphere of rancor and distrust. However, sometimes
you have to "lose it" to get their attention. Note the
quotation marks.
If you feel you need to get their attention through a display
of temper, be an actor. You know, fake it. You get to shake them
up, yet you are still in control. You can measure what you say,
temper it with the positives that keep a cast from turning on
you, and retain the trusting relationship necessary to putting
on a good show.
"But last night, you said
"
I was wrong. Three simple words that can be the hardest to say.
Practice them. You'll need 'em. Sometimes a director tries something
that looked and sounded better in their head than it does on stage.
Don't let your ego get in the way
admit that it doesn't
work, fix it and move on. Your cast will understand that you are
not going to let them look bad, no matter what.
Protect the bookholder
"Line, dammit!" "Give it to me!" Ah, the
sounds of frustration. First night off book, and nobody's happy.
But, it isn't the bookholder's fault. Don't let your cast take
their frustrations out on the bookholder. On the first night out
of book, introduce the bookholder and explain to the cast that
the only word they need is "line." Nothing more. Your
bookholder will appreciate it, and your cast will reap the benefits
of a happy bookholder.
My stage manager, right or wrong
Introduce your stage manager to the cast with "This is the
stage manager. When he/she tells you to do something, you do it.
If you think he/she is wrong, do it anyway, then see me after
the show. I will deal with it after the performance. Until then,
the stage manager is always right."
Arguments backstage are bad. Period. This is where the collaborative
director model breaks down. Once a show goes into performance,
the discussions are over. It is a true dictatorship and the stage
manager is the director's second-in-command. Discussions will
take place after the fact, no matter what.
The stage manager is the only person who has a pretty good overall
feel for the show. He or she knows where the actors are, what
scene it is, what's upcoming, and what's going on in the light
booth. Even if the stage manager makes a mistake, no one has the
time or the overall view of the show to argue with them at the
time. Save it for later. That goes for the director, too. If you
can't trust the stage manager, don't work with them.
Booze
Before or during rehearsals and performances, alcohol is forbidden.
No questions, no exceptions. Sounds basic, but it isn't. Theater
and alcohol seem to synonymous. The appropriate time for alcohol
is afterwards.
I'm not a temperance advocate. Someday, I'll tell you about the
Palm Tree Incident. But alcohol and stage lights don't mix. The
heat from the lights and the pressure of a performance can exacerbate
the effects of even one drink. Worse, other cast members will
smell it and will worry about the reliability of the drinker.
It comes back to trust. If a cast member has had even one drink,
can you trust them to do the right thing? To get themselves or
their fellow cast members out of a jam? To stick to their character?
No. Therefore, no booze
until the cast party. Make sure
everyone knows it up front. And the rule applies to directors,
crew members, and anyone else working directly on the show.
But all of this just seems like common sense
Sure. It is. But it's amazing how many directors forget all of
this in the heat of the creative moment. It's easy to get caught
up in the motivations of your main character while forgetting
the needs of the actor or actress playing the part. Blue-collar
directing is about keeping the cast and crew on your side.
Chris Polo
www.communitytheatre.org
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